A collection of games and technical projects I've developed throughout my studies.
A singleplayer Planetary Card Battler. You must terraform planets destined for doom using your celestial powers to restore balance so the inhabitants may prosper.
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A singleplayer, 3rd person interactive puzzle set in an unnassuming office complex where an annoying boss hunts you down...
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A 2D, single player, wave survival game that was prototyped in 4 Weeks.
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A singleplayer, 3rd person interactive puzzle game set in Limbo... You play as the Grim reaper, a detective tasked with putting lost souls with unfinished business to rest...
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A concept menu based around research and design iteration and implementation.
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