Overview
My first gamejam project, Soul Detective is a singleplayer, 3rd person interactive story game set in Limbo. You play as the Grim reaper, a detective tasked with putting lost souls with unfinished business to rest. The game was created for the "Unseen" game jam and was built using Unreal Engine 5. I was responsible for the technical design of the game, including level design, puzzle mechanics, and overall gameplay experience. This was also my first time working in a team which presented its own challenges, but I learned a lot about collaboration and communication in game development. Overall, Soul Detective was a great learning experience and I'm proud of what we accomplished as a team.
Key Features
First Person Gameplay
Experience interesting first-person gameplay as you navigate the mysterious world of Soul Detective.
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Hand Crafted Environments
Explore uniquely designed environments that immerse you in the mysterious world of Soul Detective.
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Immersive Storytelling
Engage with a compelling narrative that unfolds through interactive storytelling and character development.
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Reflection
Placeholder: a one or two sentence take on what this project meant to you, in your own words.
Placeholder: the hardest problem you ran into, and what made it hard.
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Placeholder: the skill or lesson you are carrying into the next project.